💡 About

I hold a PhD in bio-inspired robotics from the Tokyo Institute of Technology. After a stint at C.E.R.N, I joined the Computer Science Department at UAE University, where as an associate professor I teach courses in Visualization, Design Thinking, and Leadership in IT. In addition to my academic role, I am involved in executive education. I also collaborate with companies such as Apple (AI), Lulu Group (e-commerce), Etihad Airways (ML), the Spanish Ministry of Education (Design Thinking), FatShark AB (leanUX x game dev), and Porsche Middle East (PowerBI).

In 2008, I developed two startups: a visual Twitter and a photo-sharing site. Now I also enjoy coaching entrepreneurs and angel investing. I have authored several books, including "Introduction to Data Visualization & Storytelling" (2019) and "Sketch Thinking" (2016). Additionally, I serve as an associate editor for IEEE Transactions on Technology and Society, and editor of the special issue of MDPI's: AI and the Evolution of Work. You are welcome to email me your paper proposals before submitting. To book a corporate workshop, keynote contact me on LinkedIn.

🌐 Talks

🌍 Publications

  1. J. Berengueres, "How to Regulate Large Language Models for Responsible AI," in IEEE Transactions on Technology and Society, doi: 10.1109/TTS.2024.3403681. ,
  2. M. A. Kuhail, S. S. Mathew, et al., "‘Will I Be Replaced?’ Assessing ChatGPT's Effect on Software Development Jobs," in Science of Computer Programming, p. 103111, 2024.
  3. D. Drozdzewski, J. O. Berengueres, "Developing QualNotes: A collaborative and cross-disciplinary platform," in Digital Geography and Society, vol. 6, p. 100086, 2024.
  4. M. A. Kuhail, J. Berengueres, and T. Kuhail, "Haptic systems: Trends and lessons learned for future HCI," in Electronics, vol. 12, no. 8, p. 1888, 2023.
  5. J. Berengueres, M. AlKuwaiti, and M. Abduljabbar, "Adding Sound Transparency to a Spacesuit..." in IEEE Open Journal of Engineering in Medicine and Biology, 2023.

More in Google Scholar.

Books


A series of books to think better. I wrote these to solve my own problems.


Berengueres, J. (2007). The Toyota production system re-contextualized. Lulu. com. I wrote this book while I was finsihing my PhD in Tokyo.


A free textbook (ibook) to teach design thinking.

More in Books.

💹 Projects

✈️ Workshops

Depending on your org problem you may consider a specific workshop:

  • Dysfunction in teams? to improve team aligmnet use workshop #2 and #8.
  • To improve product? Use #3
  • To improve the bottom line? Use #10, #9
  • To reinvent a declining product, use #4 and #6
  • To improve morale and productivity, use #7 and #10
  • To improve analytics, use #1 and #5
  1. Title: Visualization & Storytelling: The six rules
    Desc: based on the eponymous book, this is a workshop to help how to make better charts, create more value visually
    Time: 20 minutes
    Req: talk, requires projector
    preview slides
    preview video
  2. Title: SKETCH THINKING: Learn to communicate your ideas visually
    Desc: based on the eponymous book, this is a workshop to help CS/Engineer graduates to sketch with more fluency, develop a graphic vocabulary
    Time: 45 minutes
    Req: very interactive, requires projector, post-it notes, round tables for 4 people each, drawing pens
    preview slides
    preview video
  3. Title: Lean UX, learn to prototype Apps (Games?) faster

    Desc: based on Eric Ries' LEAN UX, this is a hands-on workshop to practice LEAN UX (aka Design thinking for App making)
    Time: 40-60 minutes
    Req: very interactive, requires projector, post-it notes, round tables for 4 people each, drawing pens
    preview slides
    preview video
  4. Title: Foresight: Thinking about the Future of the Game Industry ✈️
    Desc: Foresight is about thinking/imaging the direction of how the game industry could change
    Time: 30-45 minutes
    Req: interactive, requires projector and brainstorming materials
  5. Title: Data-Driven Decision Making / Decision Intelligence ✈️
    Desc: Based on principles from various sources, this workshop focuses on making decisions using data-driven approaches
    Time: 40 minutes
    Req: interactive, requires projector and data analysis tools
  6. Title: Wardley Strategy Mapping ✈️
    Desc: Learn how to create and use Wardley maps for strategic planning and decision making
    Time: 50 minutes
    Req: interactive, requires projector, whiteboard, and markers
  7. Title: Design Thinking x Life 🌱
    Desc: This workshop explores the intersection of design principles and their application in everyday life inspired by the book and workshop by Bill Burnett, Dave Evans, et al.
    Time: 60 minutes
    Req: interactive, requires projector and discussion materials
    preview video
  8. Title: How to Teach Design Thinking Online 🌐
    Desc: This workshop provides strategies and tools for effectively teaching design thinking in an online environment (Miro, Trello, Skills Matrix, Personal Maps, ice-breakers; Bankia, Little Place Labs)
    Time: 45 minutes
    Req: interactive, requires stable internet connection, video conferencing software, and collaborative online tools
  9. Title: Building Business Models 🏢📐
    Desc: This workshop focuses on creating and understanding effective business models based on proven methodologies
    Time: 2 days
    Req: interactive, requires projector and discussion materials
    preview book
  10. Title: How to Use GPT for Research
    Desc: This workshop explores the applications of GPT technology in academic and professional research
    Time: 45 minutes

🤖 AI x Teaching

Check our working paper on how to use AI assitants to support teaching here, try the chatbot here.

Short bio

Jose Berengueres, CS Associate Professor | MBA lecturer | keynote speaker. Researches AI's impact on engineering and architecture. Authored several books on creativity and data storytelling.

IEEE Access bio

JOSE BERENGUERES (Member, IEEE) received the Ph.D. degree in bio-inspired robotics from Tokyo Institute of Technology, Japan. He is currently with X where he works on data science, human-computer interaction and the impact of artificial intelligence (AI) on engineering and architecture practice. He has authored several textbooks such as Introduction to Data Visualziation and Storytelling (2019) and The Brown Book of Design Thinking (2016). He also serves as an MBA lecturer and an associate editor for the IEEE Transactions on Technology and Society.

Long bio

Jose Berengueres is an Associate Professor in Computer Science with extensive experience in design thinking, data visualization, human-computer interaction (HCI), and the impact of artificial intelligence (AI) on engineering and architecture. He also serves as an MBA lecturer, imparting knowledge on big data and its applications in various industries. A recognized keynote speaker, Jose has delivered numerous talks and workshops globally, sharing his insights on creativity, innovation, and technology's evolving role in business and design.

Early Education

He received a PhD in bio-inspired robotics from Tokyo Institute of Technology. Worked at CERN in the CMS experiment.

Entrepreneurship

In 2008, he developed two startups (a visual Twitter and a photo-sharing site). Jose actively coaches entrepreneurs from (MBUZAI, UAEU,...) based on LeanUX philosophy.

Outreach

Jose has authored several influential books on creativity, blending theoretical concepts with practical applications to provide readers (from STEM ) with a comprehensive understanding of fields such as visualization, design thinking and foresight. He is also an associate editor of the IEEE Transactions on Technology and Society.

🌸 Volunteering and probono activites

  • Mentoring at Startup Clinic - Provides guidance and support to budding entrepreneurs.
  • Dubai Design Thinking Meetup - Founded this meetup group to discuss current trends in design thinking and innovation.
  • Porsche MiddleEast - PowerBI consulting
  • Lulu Finacial Holdings - ecomerce strategy workshops
  • Judge at the Entrepreneurship World Cup UAE